Reported box rows
An exact-universe product catalog checked on 2026-08-20 listed four crate-style rows. Those prices were not re-read from a live purchase dialog for this page. The rows did not publish a reward pool, odds, duplicate rule, or coin price.
| Product | Reported price | What is not confirmed |
|---|---|---|
| PRO Box | 49 Robux | Pool and odds |
| PRO Box Daily | 29 Robux | Whether "daily" is a real reset or a shared pool |
| GOD Box | 99 Robux | Whether GOD has better odds than PRO |
| GOD Box [Discount] | 69 Robux | When the discount exists, and whether the pool matches GOD Box |
A higher price and the word GOD do not prove a better result. A row named Daily does not prove one purchase per calendar day. Open one only if you accept an unknown result, or after the live screen shows the pool and chances. There is no documented pity counter in the public rows, so a losing streak is not evidence that the next open is more likely to hit.
The experience page has also shown cards labeled PUMPKING BUNDLE and LIMITED CRATES+MORE. Those labels do not list the contents. Read the live card before you pay. See Events.
Death effects
Sixteen effect products were documented for this universe in that same August 20 catalog: 14 standalone rows and two bundle-family rows. They are elimination visuals, not knife or gun skins, and no checked source gives them a damage bonus. Reported prices ran from 79 Robux (Snowman, Santa) to 249 Robux (the Jelly family). A Robux price is not a trade value and not a rarity.
Dragon Pack and Batwing Pack do not list a death effect. A shared theme name does not mean the effect is included.
Every reported name, price, and confidence label is on Weapons and effects. Match the live dialog before you buy, because a product can leave the shop after the catalog date.
After something opens
Read the reward name and the item type before you close the result. Check the inventory. If the game converts a duplicate, note what happened for your own next purchase. One result is not a universal duplicate rule.
If you might trade the reward, identify whether it is a melee skin, a gun skin, or an effect before you accept a number. Use Trading checks.
